How well does your game actually run on Valve's hardware?
Valve's badge only tells you if a game runs. SteamFPS tells you how well — a red/amber/green verdict at Low, Medium and High, with real FPS and an honest “worth it”.
Latest verdicts
Hand-tested flagships, with real FPS at every tier.

Cyberpunk 2077
Great at 1080p Medium without ray tracing. High needs FSR to hold 60, and the 8 GB VRAM gets tight with high-res textures. RT is not realistic on this hardware.

Baldur's Gate 3
Smooth at 1080p through Acts 1–2. The well-known Act 3 / Lower City CPU cliff is where High dips below 60 — the 6-core CPU, not the GPU, is the bottleneck.

Elden Ring
Comfortably hits its 60 fps engine cap at 1080p High. The cap is the ceiling — this runs well across every setting tier on the Machine.

Counter-Strike 2
Runs far above refresh on the Machine — even High clears 144 fps at 1080p. CPU-friendly, VRAM-light: an ideal fit.

Black Myth: Wukong
The Machine's stress test. Low is fine, Medium needs FSR for 60, and High/ray tracing pushes it below 30 — a clear 8 GB VRAM and GPU limit.

Half-Life: Alyx
A native-VR showcase for the Frame. The headline question shifts from low/med/high to native vs streamed — and comfort. Streamed from the Machine it's excellent.
Three devices, one honest verdict
The same game gets a different answer on each — we rate all three.
Living-room SteamOS PC. Roughly PS5-class rasterization — a true 1080p/1440p machine, not the native-4K box the marketing implies. 8 GB VRAM is its real ceiling.
ExploreStreaming-first standalone VR headset. Two answers per game: native on the mobile ARM chip, or streamed from a host PC/Machine over a dedicated 6 GHz link. Price & date still unconfirmed (DRAM shortage).
ExploreThe mature handheld. We don't re-rank what ProtonDB and SteamDeckHQ already own — Deck appears here as a comparison baseline and a data source.
ExploreTools
Which device should I buy?
A 30-second quiz that weighs your library, budget and how you play — then recommends the right Valve device.
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